My work is to breathe new life into the game through music. This project is an epic fantasy RPG, filled with adventure, magic, dangers, and mysterious places. The soundtrack is not just an accompaniment but an emotional guide for the player, fully immersing them in the journey.
I don’t just compose—I tailor each piece to the gaming experience, balancing volumes, mixing, and sound design to ensure perfect acoustic comfort. Every sound is the result of continuous research, experimentation, and careful selection of instruments to create a unique and immersive atmosphere.
Beyond composition, I also handle the optimization of the game’s audio mix, refining the dynamics to deliver a well-balanced and captivating experience. This project is an adventure not only for the player but also for me, as I explore the power of music in video games.
Developer: Galactic Bicycle Game: Wilds of the Realmwalker
For The Stalked 2, I focused primarily on the menu soundtrack, crafting an atmosphere filled with anguish, loneliness, and darkness. I chose the piano as the main instrument, blending it with distorted sounds and deep, eerie tones to evoke a profound sense of unease.
Every note is designed to convey a subtle sadness, a shadow that engulfs the player even before the nightmare begins. The sound design is not just an accompaniment but a gateway into horror—an anticipation of the tension and mystery that define the game.
Through a careful mix of dark soundscapes and haunting melodies, I aimed to amplify the feeling of isolation and fear, immersing the player in a sonic experience that lingers from the very first moments of the game.
Developer: Korvinrular Game: The Stalked 2
www.songtradr.com/zennix
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Italiano:
Colonne sonore
Musica per videogiochi
Creazione di libri
Sound design
Supporto creativo
Inglese:
Soundtracks
Video game music
Book creation
Sound design
Creative support